October 27th, 2006
This article may answer your doubts of making BIG bucks from game designing.
So how much money do video game designers make? Well, that depends on different factors. The industry has been reporting ranges from 50k-200k with some making even more. How much video game designers make is dependent on their skills and experience.
However, it’s really hard work and passion to keep you going like an Energizer bunny at the end of the day.
Thanks Ingrid for the tip!
By Patrick -- 0 comments
October 13th, 2006
Getting the Nintendo Wii to recgonize your movement will be made easier by LiveMove, a new development tool by AiLive.
LiveMove, a Wii development tool that allows programmers to “teach” the system gestures. For example, to program a gesture for a throw in a football game, the developers would simply need to hold the Wii controller and perform the throw motion several times.

LiveMove in Action
Nintendo Wii developers can get this tool for $2500.
More details @ AiLive Site
Now You can train your Wiimote via GameSpot
By Patrick -- 0 comments
October 12th, 2006
The Singapore-MIT International Game Lab (SMIGL) is formed by the Massachusetts Institute of Technology (MIT) and the Singapore Media Development Authority (MDA).
SMIGL is more than just game development and design, game research is actually the main focus of this game lab.
The long term goal of the new initiative, according to SMIGL representatives, will be to “further digital game research globally, develop world-class academic programs in game technology, and establish Singapore as a vital node in the international game industry.”
Brains & Games via Gamasutra
By Patrick -- 0 comments
September 29th, 2006
Turbine US is currently looking for a Senior Graphics Software Engineer to work with the game development teams to create the next gem in online entertainment such as The Lord of the Rings Online or D&D Online.
Qualifications:
5+ years of professional experience as a staff or senior level software engineer
High proficiency with C++
Bachelor’s degree in computer science or equivalent experience
Familiarity with STL
Experience with source control processes
A passion for games and game technology
Learn more
By Patrick -- 0 comments
September 22nd, 2006
One of Canada’s Top 100 Employers, Bioware, has jobs for upcoming Nintendo DS project. It is currently seeking for an art director and principal lead designer for its handheld group which is led by Dan Tudge. Of course there are other jobs listed at its job site. Go and have a look.
Mass Nintendo DS Effect via Planet GameCube
By Patrick -- 0 comments
September 1st, 2006
Aspiring game developers can now head to Microsoft XNA official site and download the XNA Game Studio Express beta. Using this development tool, you can develop PC games in your home, school or workplace.
If you want to create games for both the PC and Xbox 360, you have to join the Creators Club.
The Creators Club carries an annual fee of $99, although Microsoft is also offering four-month trials for $49. The Creators Club will go live when the final version of the XNA Game Studio Express arrives this holiday season.
Produce your own games and earn some bucks will require you to own the XNA Game Studio Professional, with more bells and whistles. This not-yet-priced development tool package will be released next spring.
Cooking Making homebrew or the next blockbuster couldn’t be easier now.
Is time to Make the next Halo via GameSpot
By Patrick -- 0 comments
August 9th, 2006
QuakeCon is not QuakeCon without John Carmack. At the QuakeCon event held in Dallas,Texas last week, John Carmack dropped a few clues to hint his fans about the Xbox 360, PlayStation 3 (PS3) and PC game (no one except him knows the name yet). At current stage, the development team is all set to work on its AI and gameplay.
On the other hand, Carmack is happily tingling with his Orcs and Eleves, a RPG mobile game.
Don’t worry, his RPG will not require you to dash around in mazes. It’s turn-based by the way.
Carmack’s Top Secret (sort of) Next-gen Game via Gamasutra
By Patrick -- 0 comments
August 1st, 2006
The job advert for the PlayStation 3 programmer position states you’ve got to be very responsible in the responsibility section…
Responsibility:
Development of a Next-Generation GameFramework based on CryEngine 2.0
Work on various aspects of porting to PS3 and creating solutions to get the utmost out of the PS3
Cross platform code development
Create and maintain documentation
Complete all tasks in a timely manner and to a consistent high quality standard
However, this leads us to wonder if Crysis would become a PlayStation 3 title. Interesting.
Crying Out Loud for a Programmer via Pro-G
By Patrick -- 0 comments
August 1st, 2006
Out in October 2006, morpheme is a new animation engine for next-gen game development. Next-gen means the PS3, PC and Xbox 360.
NaturalMotion, the developers behind morpheme, will show its magic at SIGGRAPH 2006, Boston.
The morpheme engine is made up of two core components: morpheme:runtime and morpheme:connect. morpheme is designed as a flexible and open system and does not require the licensing of any other product. It is also designed to seamlessly integrate with other 3D animation software and middleware technologies, such as physics engines.
The best part is that animators and programmers can work together and create mind-blowing in-game animation for next-generation platforms in the coming future.
morphemeing via Gamasutra
By Patrick -- 1 comment
July 9th, 2006
Fancy a Bachelor of Fine Arts in Game Design and Development degree? AIU, American InterContinental University’s Weston Campus is preparing its undergrads in both design and development aspects of video games.
Students are exposed to different kinds of development in all platforms, whether it is for dedicated gaming console (Xbox 360, PlayStation) or your friendly mobile phone.

At the open house, Vitaly Naymushin, iD Software’s character artist emphasized…
”No one person can create the game anymore. You have artists, you have programmers, you have people who design the levels, the people who put audio into it and more.”
Nothing today in game development is truer than what this guy said.
Study Game Design and Development via MiamiHerald and AIU
By Patrick -- 1 comment