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Archive for the ‘Development’ Category

February 11th, 2007

Casual Game Developers Can Get More Cash From Microsoft

Casual game developers can look forward to earning some more bucks from Microsoft as the Big M has decided to share in-game advertising profits with the developers. This two-tier revenue program is rolled out for developers of MSN Games.
“Now, by sharing in-game advertising revenue, we’re allowing a more diversified business model that gives our partners […]

By Patrick -- 0 comments

January 26th, 2007

A Few Good Game Programmers

Current video games are getting more complex and flashier but are today’s game programmers up to the task of creating real FUN games? Doolwind shed some light on current game programming trend. Here are some points from his article:

Game programming is tough.
C++ is still a useful language.
Creativity is important!
Good game programmers are hard to come […]

By Patrick -- 0 comments

December 21st, 2006

In-game Advertising Fails Miserably, Bunnyfoot to the Rescue

Today, a lot of (all?) sports games contain a horrendous amount of in-game advertising. Games such as Xbox 360 Fight Night Round 3 even features “Burger King” as your trainer (WTF?). But does that mean ads in sports titles work?
A behavioural research firm in UK called Bunnyfoot (I like this cute name) has proven that […]

By Patrick -- 1 comment

December 19th, 2006

The Naked Truth of German Game Development

Tim Partlett, a game developer at Crytek which is the mastermind behind the FPS game, Crysis, revealed the naked truth of German game development in Quarter To Three forums.
When I tell people in Germany what I do for a living, they usually react with a mixture of pity and disgust, like I had admitted to […]

By Patrick -- 0 comments

December 18th, 2006

Areae: New Studio in San Diego

Former Chief Creative Officer for Star Wars Galaxies of Sony Online Entertainment, Raph Koster (Raphael Koster), has set up a new studio called Areae that is dedicated to virtual worlds where anyone can join in the fun.
Areae, Inc. is a company dedicated to taking the tired old virtual world and making it into something fresh […]

By Patrick -- 0 comments

December 3rd, 2006

Looking at XNA by Channel 9

Game developers and home brewers who have the XNA development tool can check out the Looking at XNA series by Channel 9. The history, the story and a debugging demo of XNA are all packed in this 2-part series.

Folllow the links and check them out:
Looking at XNA Part One
Looking at XNA Part Two
XNA via Gamedev.net

By Patrick -- 0 comments

November 15th, 2006

Mickey Mouse New Game Development Studio (Nintendo Friendly)

Mickey Mouse Disney new game development studio in Salt Lake City will be geared to develop Disney exclusive titles for Nintendo Wii and DS. I can imagine Donald Duck playing tennis with Zelda now…

Buena Vista Games group, a Walt Disney Company, is set to open a new software division called ‘Fall Line Studio’ to […]

By Patrick -- 0 comments

November 7th, 2006

Asian Game Developers Summit 2006, 9th-10th December

AGDS or Asian Game Developers Summit 2006 will be held in sunny Singapore this December.

AGDS provides education, networking and business opportunities and serves as a forum for programmers, artist, producers, game designers, audio professionals and others involved in the development of games to gather to exchange ideas, network and shape the future of the industry.
AGDS […]

By Patrick -- 0 comments

November 5th, 2006

Craving for a Game Publishing Deal?

Nvidia and The Game Creators come together to give you a chance to land a game publishing deal. The FPS creator champion will be able to ink a publishing deal with Mastertronic and fufil his or her dream of creating a full blown [insert the number of levels here]-level First Person Shooting game that will […]

By Patrick -- 1 comment

October 27th, 2006

72 Hour Game Development Competition

This 72 hour competition is really not a competition…
The 72 Hour Game Development competition is an event to inspire rapid game development with an emphasis on design and fun. The general premise is this: At the start of the 72 hour period, a pre-determined theme is revealed. Teams collaborate to make the best game they […]

By Patrick -- 0 comments