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Play Designs

Archive for the ‘Design’ Category

February 14th, 2006

We Need More WRITERS!

When you’re designing a game, I think one of the most important part of it is the story. Without a decent story, character development and plot, you have… well, you have crap. There are more than a few games out there with no story or any character development that could easily put me to […]

By Amber -- 4 comments

January 27th, 2006

Hahah… If only it really were like this…

I am amused by this following video.
Somehow I doubt it’s really like this. How can a job be that fun? What probably really happens is that the boss has a stick and pokes you with it constantly as your testing the games. And then for lunch, they make you eat some sludge […]

By Amber -- 1 comment

January 25th, 2006

New Point and Click… thingy.

That’s right… there’s a new Point and Click game creator… well, it’s not really new, it’s actually part 2 of Point and Click (that’s the name of it, I’m telling you). It looks like it is pretty easy to use and has some pretty darn cool features. I downloaded a demo game that […]

By Amber -- 1 comment

January 11th, 2006

My Adventure is your Adventure

Okay, so if you took a look at my last entry, I talked about how BioWare is hosting a contest to end all contests, but you’re thinking “Eh, the RPG genre is too blah for me. They only talk about swords and magic and crap like that. I don’t like crap like that.” Well, […]

By Amber -- 0 comments

January 11th, 2006

Women in Game Development

So, if you’ve been to Play-Girlz.Com, you’ll notice that it is in fact not a porn site, but instead a gaming site being written by two wonderful ladies, Erin Harvey and Ingrid Diaz. They are a little crazy, yes, but they have a lot of information out there about different games and all the […]

By Amber -- 0 comments

January 11th, 2006

Bang, Bang

Well, we haven’t talked too much about developing First Person Shooters, but they have a whole heck of a lot of players. Halo, Halo 2 and Counter Strike are just a few examples of the crazy FPS’ out there, but maybe you have an entirely new idea, like eradicating an alien race. Oh, […]

By Amber -- 1 comment

January 11th, 2006

Music to My Ears

So, as you’re probably aware, music is a gigantic part of any game you may be developing. It helps to set the mood and the tone of your scene or an entire game and without it you probably won’t be going very far. I look through a lot of tutorials and tips about game […]

By Amber -- 0 comments

January 11th, 2006

Addicted… much?

Are you sitting at work right now, wondering what your World of Warcraft character is doing? Maybe he’s sitting there, all by himself, crying because he misses you. Do you wish you could escape to the bathroom with your work laptop and just log on? And play? Even if everyone is […]

By Amber -- 0 comments