<?xml version="1.0" encoding="UTF-8"?> <rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" > <channel> <title>Play Designs &#187; Companies</title> <atom:link href="http://www.play-designs.com/category/companies/feed/" rel="self" type="application/rss+xml" /> <link>http://www.play-designs.com</link> <description>Play Designs from b5media</description> <lastBuildDate>Sun, 11 Feb 2007 14:04:45 +0000</lastBuildDate> <generator>http://wordpress.org/?v=2.9.1</generator> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <item> <title>Casual Game Developers Can Get More Cash From Microsoft</title> <link>http://www.play-designs.com/2007/02/casual-game-developers-can-get-more-cash-from-microsoft/</link> <comments>http://www.play-designs.com/2007/02/casual-game-developers-can-get-more-cash-from-microsoft/#comments</comments> <pubDate>Sun, 11 Feb 2007 14:04:45 +0000</pubDate> <dc:creator></dc:creator> <category><![CDATA[Companies]]></category> <category><![CDATA[Development]]></category> <category><![CDATA[Microsoft]]></category> <category><![CDATA[PC]]></category> <guid isPermaLink="false">http://www.play-designs.com/2007/02/11/casual-game-developers-can-get-more-cash-from-microsoft/</guid> <description><![CDATA[Casual game developers can look forward to earning some more bucks from Microsoft as the Big M has decided to share in-game advertising profits with the developers. This two-tier revenue program is rolled out for developers of MSN Games. “Now, by sharing in-game advertising revenue, we’re allowing a more diversified business model that gives our partners more resources to create new, innovative titles for the 13 million people we see every month on MSN Games.” Better money means better games. Casual Money via DailyTech Post from: Play Designs <p>Post from: <a href="http://www.play-designs.com">Play Designs</a></p> ]]></description> <content:encoded><![CDATA[<p><img id="image117" alt=msn-games-jewel-quest-two-2 src="http://b5media_b4.s3.amazonaws.com/5/files/2007/02/msn-games-jewel-quest-two-2.jpg" / align=left>Casual game developers can look forward to earning some more bucks from Microsoft as the Big M has decided to share in-game advertising profits with the developers. This two-tier revenue program is rolled out for developers of <a href="http://zone.msn.com/en/root/default.htm">MSN Games</a>.</p> <blockquote><p>“Now, by sharing in-game advertising revenue, we’re allowing a more diversified business model that gives our partners more resources to create new, innovative titles for the 13 million people we see every month on MSN Games.” </p></blockquote> <p>Better money means better games.</p> <p>Casual Money via <a href="http://www.dailytech.com/article.aspx?newsid=6035">DailyTech</a></p> <p>Post from: <a href="http://www.play-designs.com">Play Designs</a></p> ]]></content:encoded> <wfw:commentRss>http://www.play-designs.com/2007/02/casual-game-developers-can-get-more-cash-from-microsoft/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item> <title>In-game Advertising Fails Miserably, Bunnyfoot to the Rescue</title> <link>http://www.play-designs.com/2006/12/in-game-advertising-fails-miserably-bunnyfoot-to-the-rescue/</link> <comments>http://www.play-designs.com/2006/12/in-game-advertising-fails-miserably-bunnyfoot-to-the-rescue/#comments</comments> <pubDate>Fri, 22 Dec 2006 04:23:12 +0000</pubDate> <dc:creator></dc:creator> <category><![CDATA[Companies]]></category> <category><![CDATA[Design]]></category> <category><![CDATA[Development]]></category> <guid isPermaLink="false">http://www.play-designs.com/2006/12/21/in-game-advertising-fails-miserably-bunnyfoot-to-the-rescue/</guid> <description><![CDATA[Today, a lot of (all?) sports games contain a horrendous amount of in-game advertising. Games such as Xbox 360 Fight Night Round 3 even features &#8220;Burger King&#8221; as your trainer (WTF?). But does that mean ads in sports titles work? A behavioural research firm in UK called Bunnyfoot (I like this cute name) has proven that in-game ads don&#8217;t score in sports games. Results showed a failure to capture the attention of the player in sports game which followed a real-world model of advertising, with the firm noting that, &#8220;current methods are not optimising consumer engagement and are failing to influence the [...]<p>Post from: <a href="http://www.play-designs.com">Play Designs</a></p> ]]></description> <content:encoded><![CDATA[<p><img id="image114" height=100 width=150 alt=bunnyfoot src="http://b5media_b4.s3.amazonaws.com/5/files/2006/12/bunnyfoot.jpg" / align=left>Today, a lot of (all?) sports games contain a horrendous amount of in-game advertising. Games such as Xbox 360 Fight Night Round 3 even features &#8220;Burger King&#8221; as your trainer (WTF?). But does that mean ads in sports titles work?</p> <p>A behavioural research firm in UK called <a href="http://www.bunnyfoot.com/">Bunnyfoot</a> (I like this cute name) has proven that in-game ads don&#8217;t score in sports games.</p> <blockquote><p>Results showed a failure to capture the attention of the player in sports game which followed a real-world model of advertising, with the firm noting that, &#8220;current methods are not optimising consumer engagement and are failing to influence the consumer in any significant way.&#8221;</p></blockquote> <p>Advertisers who are going to have their ads feature in video games can look for Bunnyfoot for solutions as dumping money into games is easy, delivering a punch or two to gamers is not.</p> <p>In-game Ads have a long way to go via <a href="http://www.gamesindustry.biz/content_page.php?aid=21900">gamesindustry.biz</a></p> <p>Post from: <a href="http://www.play-designs.com">Play Designs</a></p> ]]></content:encoded> <wfw:commentRss>http://www.play-designs.com/2006/12/in-game-advertising-fails-miserably-bunnyfoot-to-the-rescue/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item> <title>Areae: New Studio in San Diego</title> <link>http://www.play-designs.com/2006/12/areae-new-studio-in-san-diego/</link> <comments>http://www.play-designs.com/2006/12/areae-new-studio-in-san-diego/#comments</comments> <pubDate>Mon, 18 Dec 2006 14:19:17 +0000</pubDate> <dc:creator></dc:creator> <category><![CDATA[Companies]]></category> <category><![CDATA[Design]]></category> <category><![CDATA[Development]]></category> <category><![CDATA[Jobs]]></category> <category><![CDATA[PC]]></category> <guid isPermaLink="false">http://www.play-designs.com/2006/12/18/areae-new-studio-in-san-diego/</guid> <description><![CDATA[Former Chief Creative Officer for Star Wars Galaxies of Sony Online Entertainment, Raph Koster (Raphael Koster), has set up a new studio called Areae that is dedicated to virtual worlds where anyone can join in the fun. Areae, Inc. is a company dedicated to taking the tired old virtual world and making it into something fresh and new. Something anyone can jump into. Something where anyone can find something fun to do or a game to play. Something where anyone can build their own place on the virtual frontier. The other guy in the company&#8217;s team is John Donham, VP of Production, [...]<p>Post from: <a href="http://www.play-designs.com">Play Designs</a></p> ]]></description> <content:encoded><![CDATA[<p><img id="image110" height=100 width=200 alt=areae src="http://b5media_b4.s3.amazonaws.com/5/files/2006/12/Logo%20low%20res.png" / align=left>Former Chief Creative Officer for Star Wars Galaxies of Sony Online Entertainment, <a href="http://www.raphkoster.com/index.php">Raph Koster</a> (Raphael Koster), has set up a new studio called <a href="http://www.areae.net/">Areae</a> that is dedicated to virtual worlds where anyone can join in the fun.</p> <blockquote><p>Areae, Inc. is a company dedicated to taking the tired old virtual world and making it into something fresh and new. Something anyone can jump into. Something where anyone can find something fun to do or a game to play. Something where anyone can build their own place on the virtual frontier.</p></blockquote> <p>The other guy in the company&#8217;s team is John Donham, VP of Production, who has many years of working on massively multiplayer games. In my opinion, Raph and John form the Dynamic Duo and I&#8217;m sure they will churn out something that is different from Second Life.</p> <p>By the way, the studio is currently <a href="http://www.areae.net/?page_id=11">looking for</a> a lead programmer, senior server programmer, artist and many others. </p> <p>No more boring virtual crap via <a href="http://www.gamesindustry.biz/content_page.php?aid=21790">GamesIndustry.biz</a></p> <p>Post from: <a href="http://www.play-designs.com">Play Designs</a></p> ]]></content:encoded> <wfw:commentRss>http://www.play-designs.com/2006/12/areae-new-studio-in-san-diego/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>