Singapore-MIT International Game Lab Established!

Singapore-MIT International Game Lab Established!

The Singapore-MIT International Game Lab (SMIGL) is formed by the Massachusetts Institute of Technology (MIT) and the Singapore Media Development Authority (MDA).
SMIGL is more than just game development and design, game research is actually the main focus of this game lab.
The long term goal of the new initiative, according to SMIGL representatives, will be to “further digital game research globally, develop world-class academic programs in game technology, and establish Singapore as a vital node in the international game industry.”
Brains & Games via Gamasutra

Senior Graphics Software Engineer Needed @ Turbine

Senior Graphics Software Engineer Needed @ Turbine

Turbine US is currently looking for a Senior Graphics Software Engineer to work with the game development teams to create the next gem in online entertainment such as The Lord of the Rings Online or D&D Online.
Qualifications:
5+ years of professional experience as a staff or senior level software engineer
High proficiency with C++
Bachelor’s degree in computer science or equivalent experience
Familiarity with STL
Experience with source control processes
A passion for games and game technology
Learn more

Bioware is Recruiting for Nintendo DS Project

Bioware is Recruiting for Nintendo DS Project

One of Canada’s Top 100 Employers, Bioware, has jobs for upcoming Nintendo DS project. It is currently seeking for an art director and principal lead designer for its handheld group which is led by Dan Tudge. Of course there are other jobs listed at its job site. Go and have a look.
Mass Nintendo DS Effect via Planet GameCube

XNA Game Studio Express Beta Free Download

XNA Game Studio Express Beta Free Download

Aspiring game developers can now head to Microsoft XNA official site and download the XNA Game Studio Express beta. Using this development tool, you can develop PC games in your home, school or workplace.
If you want to create games for both the PC and Xbox 360, you have to join the Creators Club.
The Creators Club carries an annual fee of $99, although Microsoft is also offering four-month trials for $49. The Creators Club will go live when the final version of the XNA Game Studio Express arrives this holiday season.
Produce your own games and earn some bucks will require …read more

John Carmack Next-Gen Project

John Carmack Next-Gen Project

QuakeCon is not QuakeCon without John Carmack. At the QuakeCon event held in Dallas,Texas last week, John Carmack dropped a few clues to hint his fans about the Xbox 360, PlayStation 3 (PS3) and PC game (no one except him knows the name yet). At current stage, the development team is all set to work on its AI and gameplay.
On the other hand, Carmack is happily tingling with his Orcs and Eleves, a RPG mobile game.
Don’t worry, his RPG will not require you to dash around in mazes. It’s turn-based by the way.
Carmack’s Top Secret (sort of) Next-gen Game …read more

Wanna be a PS3 Programmer for Crytek?

Wanna be a PS3 Programmer for Crytek?

The job advert for the PlayStation 3 programmer position states you’ve got to be very responsible in the responsibility section…
Responsibility:
Development of a Next-Generation GameFramework based on CryEngine 2.0
Work on various aspects of porting to PS3 and creating solutions to get the utmost out of the PS3
Cross platform code development
Create and maintain documentation
Complete all tasks in a timely manner and to a consistent high quality standard
However, this leads us to wonder if Crysis would become a PlayStation 3 title. Interesting.
Crying Out Loud for a Programmer via Pro-G

morpheme: A New Animation Engine

morpheme: A New Animation Engine

Out in October 2006, morpheme is a new animation engine for next-gen game development. Next-gen means the PS3, PC and Xbox 360.
NaturalMotion, the developers behind morpheme, will show its magic at SIGGRAPH 2006, Boston.
The morpheme engine is made up of two core components: morpheme:runtime and morpheme:connect. morpheme is designed as a flexible and open system and does not require the licensing of any other product. It is also designed to seamlessly integrate with other 3D animation software and middleware technologies, such as physics engines.
The best part is that animators and programmers can work together and create mind-blowing in-game animation …read more

American InterContinental University Offers Video Game Degree

American InterContinental University Offers Video Game Degree

Fancy a Bachelor of Fine Arts in Game Design and Development degree? AIU, American InterContinental University’s Weston Campus is preparing its undergrads in both design and development aspects of video games.
Students are exposed to different kinds of development in all platforms, whether it is for dedicated gaming console (Xbox 360, PlayStation) or your friendly mobile phone.

At the open house, Vitaly Naymushin, iD Software’s character artist emphasized…
”No one person can create the game anymore. You have artists, you have programmers, you have people who design the levels, the people who put audio into it and more.”
Nothing today in game development is …read more

Another 3d Engine?! What’s the world coming to!!!!?

Another 3d Engine?! What’s the world coming to!!!!?

I don’t know what the world is coming to, either, but I do know that Panda3D 1.2.0 has been released. And what super cool about this release is that I can say that Panda3D is free AND it has been used in several commercial games, some of which you shall see if you attend E3 this year.
Here are some of the many new features of Panda3d:

lots of performance optimizations
a preliminary OSX port
new modes for animation blending
easier partial-body animations
more powerful shader-to-engine interface
better support for rotating bodies in physics engine
support for compressed …read more

Irrlicht 3d Engine

Irrlicht 3d Engine

Ohhh, this is super awesome. A new version of the Irrlicht 3d Engine (and no, I did not sneeze… seriously, that’s the name of the engine. Irrlicht.) has been released for the perusal of all you hard core 3d game fans.
Now, I personally have never used this engine, but apparently it’s got some pretty bad assed features including:

Enhanced software rasterizer: 32 bit rendering, dynamic lights, more materials.
Support for the Code::Blocks IDE
Microsoft .dll hell awareness (no more abort and ‘d3dx9_xx.dll not found’ messages), Irrlicht will also operate if some of these dlls can not be loaded.
Better support …read more

« Previous PageNext Page »

About Us | Advertise with us | Privacy Policy | Terms of Use
Get This Theme


All content is Copyright © 2005-2010 b5media. All rights reserved.