morpheme: A New Animation Engine

Out in October 2006, morpheme is a new animation engine for next-gen game development. Next-gen means the PS3, PC and Xbox 360.

NaturalMotion, the developers behind morpheme, will show its magic at SIGGRAPH 2006, Boston.

The morpheme engine is made up of two core components: morpheme:runtime and morpheme:connect. morpheme is designed as a flexible and open system and does not require the licensing of any other product. It is also designed to seamlessly integrate with other 3D animation software and middleware technologies, such as physics engines.

The best part is that animators and programmers can work together and create mind-blowing in-game animation for next-generation platforms in the coming future.

morphemeing via Gamasutra

One Response to “morpheme: A New Animation Engine”

  1. August 3rd, 2006 | 4:10 am

    This sounds interesting. The flexibility sounds good, but with flexibility (and availability) comes also the price…


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