John Carmack Next-Gen Project

John Carmack Next-Gen Project

QuakeCon is not QuakeCon without John Carmack. At the QuakeCon event held in Dallas,Texas last week, John Carmack dropped a few clues to hint his fans about the Xbox 360, PlayStation 3 (PS3) and PC game (no one except him knows the name yet). At current stage, the development team is all set to work on its AI and gameplay.
On the other hand, Carmack is happily tingling with his Orcs and Eleves, a RPG mobile game.
Don’t worry, his RPG will not require you to dash around in mazes. It’s turn-based by the way.
Carmack’s Top Secret (sort of) Next-gen Game …read more

Wanna be a PS3 Programmer for Crytek?

Wanna be a PS3 Programmer for Crytek?

The job advert for the PlayStation 3 programmer position states you’ve got to be very responsible in the responsibility section…
Responsibility:
Development of a Next-Generation GameFramework based on CryEngine 2.0
Work on various aspects of porting to PS3 and creating solutions to get the utmost out of the PS3
Cross platform code development
Create and maintain documentation
Complete all tasks in a timely manner and to a consistent high quality standard
However, this leads us to wonder if Crysis would become a PlayStation 3 title. Interesting.
Crying Out Loud for a Programmer via Pro-G

morpheme: A New Animation Engine

morpheme: A New Animation Engine

Out in October 2006, morpheme is a new animation engine for next-gen game development. Next-gen means the PS3, PC and Xbox 360.
NaturalMotion, the developers behind morpheme, will show its magic at SIGGRAPH 2006, Boston.
The morpheme engine is made up of two core components: morpheme:runtime and morpheme:connect. morpheme is designed as a flexible and open system and does not require the licensing of any other product. It is also designed to seamlessly integrate with other 3D animation software and middleware technologies, such as physics engines.
The best part is that animators and programmers can work together and create mind-blowing in-game animation …read more


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