Game Development Paths

In the gaming industry there are lots and lots of different paths you can take when you’re looking for a job in the Game Development field. Gone are the days when a couple of people sat around programming a game where a stick figure talks to another stick figure and maybe rides on a stick figure horse with a mohawk. Gone also are the days where the most indepth form of music that a computer could reach was a midi file, which consisted of a lot of organ like music and beeping. Not that organ like music is bad or anything, it’s just not up to the calibur of today’s games. Now, games have their own crappin’ soundtrack that you can buy at your local Best Buy. Also gone are the days where my hair was permed and short. It looked like an afro. Seriously man, those days sucked.
I was surfing IGDA’s webiste and I found this cool guide of the different paths a person can take if they want to work for a gaming company. You can click on each of the links they’ve provided and they’ll give you a cool breakdown of all the different positons a lot of companies have.
Now, if only I had some talent… maybe there’s a website for developing talent and maybe I can get paid for it!
1 Comment
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